![]() Lumen Hardware acceleration enabled using Shader Model 6: Windows 10 version 0.2025 with ue5 Main built as of using driver version 0.17006 21.30.00.17 provided by windows update It just crashes no matter what I’m not testing this anymore. Lumen Hardware acceleration disabled using Shader Model 6: ![]() Lumen Hardware acceleration enabled using shader model 6:Ĭrashes when going from unlit to lit with Lumen disabled in the post process volume. Windows 10 version 3.1055 with ue5-Main built as of using the official ue5 driver version 3.4011 21.5.1 provided by AMD Crashes when you enable lumen in the post process. No crashing with Lumen disabled & the Skylight Real Time Capture disabled. Enabling Lumen Global illumination crashes after this. With Lumen disabled going into lit mode does not crash but the Skylight needs to be real-time captured disabled. Going into lit mode crashes with Lumen enabled in the post process. My project loads and shaders/cards/SDFs compile when viewport is set to unlit. Windows 10 version 3.1055 with UE5-EA2 the official ue5 driver version 3.4011 21.5.1 provided by AMD I’ll try and keep this thread updated with more testing i do and with other data i get from 3rd parties with 6000 series cards. Hardware Lumen raytracing is fiddly for everyone to get stable, but it hasn’t been for my 2070 Super at all. Most of it is engine and the fact that this is such early code so far. i’m already in contact with some very nice folks at AMD about this and they are looking into it. I have more testing that i’m going to be doing today just to verify some things. Video on my 2070 Super : (66) Unreal Engine 5 Early Access 1 & Strife RTX/UE5 Update Video - YouTube Not good no matter what in my personal game project. The 6700xt with Windows 10 version 3.1055 with ue5 Main built as of using the official ue5 driver version 3.4011 21.5.1 provided by AMD ![]() The 6700xt with Windows 10 version 0.2025 with ue5 EA1 using driver version 0.17006 21.30.00.17 provided by windows update Video of this : (66) StrifeRTX Unreal Editor 2021 06 20 21 34 46 - YouTube Update: didn’t test SM6 with software lumen Zero functionality with lumen software Ray tracing in my personal game project It’s stable while the shaders are compiling. Update: enabling SM6 possibly fixes this? Disabling the real-time skylight? Unsure. Zero functionality with SM5 & Lumen Hardware Ray tracing in my personal game project The 6700xt with Windows 10 version 0.2025 with ue5 Main built as of using driver version 0.17006 21.30.00.17 provided by windows update
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